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AutoConnectSignal(ConnectableSignal, int) constructor

Defined in

Type: AutoConnectSignal Namespace: ReactiveUI.Primitives.Reactive.Advanced Assembly: ReactiveUI.Primitives.Reactive.dll

Applies to

net10.0, net10.0-android36.0, net10.0-ios26.0, net10.0-macos26.0, net10.0-tvos26.0, net10.0-maccatalyst26.0, net10.0-browserwasm1.0, net10.0-desktop1.0, net9.0, net9.0-desktop1.0, net9.0-browserwasm1.0, net8.0, net8.0-ios17.5, net8.0-maccatalyst17.5, net8.0-macos14.2, net8.0-macos14.5, net8.0-tvos17.2, netstandard2.1, net481, net471, net462

Overloads

  • 1. public AutoConnectSignal(ConnectableSignal<T> source, int subscriberCount)
  • 2. public AutoConnectSignal(ConnectableSignal<T> source, int subscriberCount, Action<IDisposable>? onConnect)

1. Overload

public AutoConnectSignal(ConnectableSignal<T> source, int subscriberCount)

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Summary: Initializes a new instance of the AutoConnectSignal class.

Parameters

NameTypeDescription
source[ConnectableSignal](#Connectable signal being auto-connected.
subscriberCountintNumber of observers required before connecting.

2. Overload

public AutoConnectSignal(ConnectableSignal<T> source, int subscriberCount, Action<IDisposable>? onConnect)

View source

Summary: Initializes a new instance of the AutoConnectSignal class.

Parameters

NameTypeDescription
source[ConnectableSignal](#Connectable signal being auto-connected.
subscriberCountintNumber of observers required before connecting.
onConnectAction?Action invoked with the connection disposable when the source connects.